Epic Games

Animation Tools Programmer

Epic Games

Cary, North Carolina, United States

full time

24 Feb 2025

Epic Games

What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do
We are looking for an experienced Tools and Animation Programmer for our Engine Development team. You will be responsible for developing, enhancing, and maintaining the core systems, tools, and user interfaces of the Unreal Engine 5 animation system and optimizing them for multiple platforms. You will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms.

In this role, you will

  • Architect, implement and maintain core animation systems of Unreal Engine 5
  • Design and develop user interfaces for the animation systems of Unreal Engine 5
  • Work closely with other engineers, animators, technical animators, product designers, leads and external technology
  • Partner across multiple teams and timezones
  • Write technical documentation and designs

What we're looking for

  • 3+ years of professional game / VFX / or animation system development experience
  • Previous experience developing tools in Unreal and extensive experience in writing C++ applications
  • Excellent linear algebra skills and applications of linear algebra in software
  • Experience with multi-threaded programming and system tasks such as graphics, audio, I/O, networking, memory handling, debuggers, etc
  • A basic understanding of animation concepts
  • Experience with application-level programming such as script compilers and user-facing tools
  • Excellent interpersonal communication skills with both technical and non-technical people alike
  • Performance-minded development and optimization skills

Nice to have skills

  • Experience with rigging systems, animation state machines, low-level animation systems, physics-based animation and/or IK systems
  • Demonstrated interest in games
  • An eye for detail and appreciation for the craft of making games and animation
  • Fluent in state-of-the-art animation systems, algorithms and techniques
  • Experience with gameplay systems, such as character movement, collision querying, and action sequencing



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