Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones?
The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design.
Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.
In this role, you will
- Design and develop profiling, performance analysis, and debugging tools features.
- Collaborate with GPU hardware and software teams on performance validation and analysis.
- Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.
- Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.
*The ideal candidate will meet two or more qualifications
- 5+ years of professional experience
- Programming knowledge in C/C++, or demonstrated proficiency in tools and/or application development with C#, Rust, Go
- Knowledge of GPU hardware and graphics concepts
Any of the following qualifications are a plus
- Demonstrated programming knowledge in C/C++, or demonstrated proficiency in tools and/or application development with C#, Rust, or Go
- Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, or a comparable graphics or game engine
- Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc.
- Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications
- Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU a plus
- Knowledge of recent graphics trends a plus, i.e. ray tracing, mesh shading, work graphs
- Knowledge of Image and video processing, data parallelism, and machine learning algorithms
- Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc
Minimum Qualifications
Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience.
OR
Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience.
OR
PhD in Engineering, Information Systems, Computer Science, or related field.